[Object]
States = hatso.b3d



[Object]
States = Ev3_ajtonyitasL.b3d
TextureShiftXFunction = if[leftdoorstarget==0, max[value-delta*0.46/1.7,0], min[value+delta*0.46/1.7,0.46]]
[Object]
States = Ev3_ablakL1.b3d
TranslateZFunction = if[leftdoorstarget==0, max[value-delta*0.68/1.7,0], min[value+delta*0.68/1.7,0.68]]
[Object]
States = Ev3_ablakL2.b3d
TranslateZFunction = if[leftdoorstarget==0, min[value+delta*0.68/1.7,0], max[value-delta*0.68/1.7,-0.68]]

[Object]
States = Ev3_ajtonyitasR.b3d
TextureShiftXFunction = if[rightdoorstarget==0, max[value-delta*0.46/1.7,0], min[value+delta*0.46/1.7,0.46]]
[Object]
States = Ev3_ablakR1.b3d
TranslateZFunction = if[rightdoorstarget==0, max[value-delta*0.68/1.7,0], min[value+delta*0.68/1.7,0.68]]
[Object]
States = Ev3_ablakR2.b3d
TranslateZFunction = if[rightdoorstarget==0, min[value+delta*0.68/1.7,0], max[value-delta*0.68/1.7,-0.68]]
