[object]
States = futomu1.b3d
Position = 0,0,0

;Tengelyek

[Object]
Position = 0,0.3,-0.73
States = futomu.b3d
RotateXFunction = value + mod [(speedometer * delta), 2.765] / 2.765 * 3.14 * 2

[Object]
Position = 0,0.3,0.9
States = futomu.b3d
RotateXFunction = value + mod [(speedometer * delta), 2.765] / 2.765 * 3.14 * 2

