[include]
indjelz.animated

[Object]
States = 81-717_ajtojelzes_ny.b3d, 81-717_ajtojelzes_z.b3d
StateFunction = floor[1-doors[2]]

[Object]
Position = 0, 0, 0
States = 81-714_3124sotet.b3d, 81-714_3124szuks.b3d, 81-714_3124.b3d
Statefunction = if[pluginstate[92] == 0,0,if[pluginstate[30] == 0,1,2]]

[object]
Position = 0, -0.16, -0.0015
States = oldva.b3d, fek.b3d
Statefunction = if[brakecylinder < 5000, 0, 1]

[Object]
States = 81-717_ajtonyitasLS.b3d, 81-717_ajtonyitasLZ.b3d, 81-717_ajtonyitasL.b3d
Statefunction = if[pluginstate[92] == 0,0,if[pluginstate[30] == 0,1,2]]
TextureShiftXFunction = if[leftdoorstarget==0, if[leftdoors[2]<0.2,0,leftdoors[2]*0.575-0.115], if[leftdoors[2]>0.8,0.46,leftdoors[2]*0.575]]
[Object]
States = 81-717_ablakL1.b3d
TranslateZFunction = if[leftdoorstarget==0, if[leftdoors[2]<0.2,0,leftdoors[2]*0.85-0.17], if[leftdoors[2]>0.8,0.68,leftdoors[2]*0.85]]
[Object]
States = 81-717_ablakL2.b3d
TranslateZFunction = if[leftdoorstarget==0, if[leftdoors[2]<0.2,0,leftdoors[2]*(-0.85)+0.17], if[leftdoors[2]>0.8,-0.68,leftdoors[2]*(-0.85)]]

[Object]
States = 81-717_ajtonyitasRS.b3d, 81-717_ajtonyitasRZ.b3d, 81-717_ajtonyitasR.b3d
Statefunction = if[pluginstate[92] == 0,0,if[pluginstate[30] == 0,1,2]]
TextureShiftXFunction = if[rightdoorstarget==0, if[rightdoors[2]<0.2,0,rightdoors[2]*0.575-0.115], if[rightdoors[2]>0.8,0.46,rightdoors[2]*0.575]]
[Object]
States = 81-717_ablakR1.b3d
TranslateZFunction = if[rightdoorstarget==0, if[rightdoors[2]<0.2,0,rightdoors[2]*0.85-0.17], if[rightdoors[2]>0.8,0.68,rightdoors[2]*0.85]]
[Object]
States = 81-717_ablakR2.b3d
TranslateZFunction = if[rightdoorstarget==0, if[rightdoors[2]<0.2,0,rightdoors[2]*(-0.85)+0.17], if[rightdoors[2]>0.8,-0.68,rightdoors[2]*(-0.85)]]




