[object]
States = mfav_02_openBVE.b3d





[object]
States = csengo.b3d, csengo_v.b3d
Position = 1,2.3,1.49
Statefunction = if[or[leftdoors != 1 & leftdoors != 0, rightdoors != 1 & rightdoors != 0], if[or[leftdoorstarget == 0 & leftdoors != 0, rightdoorstarget == 0 & rightdoors != 0] == 1, floor[mod[time*2,2]],0],0]

[object]
States = csengo.b3d, csengo_v.b3d
Position = -1,2.3,1.49
Statefunction = if[or[leftdoors != 1 & leftdoors != 0, rightdoors != 1 & rightdoors != 0], if[or[leftdoorstarget == 0 & leftdoors != 0, rightdoorstarget == 0 & rightdoors != 0] == 1, floor[mod[time*2,2]],0],0]

[object]
States = csengo.b3d, csengo_v.b3d
Position = 1,2.3,-1.38
Statefunction = if[or[leftdoors != 1 & leftdoors != 0, rightdoors != 1 & rightdoors != 0], if[or[leftdoorstarget == 0 & leftdoors != 0, rightdoorstarget == 0 & rightdoors != 0] == 1, floor[mod[time*2,2]],0],0]

[object]
States = csengo.b3d, csengo_v.b3d
Position = -1,2.3,-1.38
Statefunction = if[or[leftdoors != 1 & leftdoors != 0, rightdoors != 1 & rightdoors != 0], if[or[leftdoorstarget == 0 & leftdoors != 0, rightdoorstarget == 0 & rightdoors != 0] == 1, floor[mod[time*2,2]],0],0]


[object]
States = 02ajtoL1.b3d
TranslateZFunction = if[leftdoorstarget==0, min [1.2 * leftdoors[0], 0.6], min[value+delta*0.6/2.5,0.6]]
[object]
States = 02ajtoL2.b3d
TranslateZFunction = if[leftdoorstarget==0, max [-1.2 * leftdoors[0], -0.6], max[value-delta*0.6/2.5,-0.6]]

[object]
States = 02ajtoR1.b3d
TranslateZFunction = if[rightdoorstarget==0, min [1.2 * rightdoors[0], 0.6], min[value+delta*0.6/2.5,0.6]]
[object]
States = 02ajtoR2.b3d
TranslateZFunction = if[rightdoorstarget==0, max [-1.2 * rightdoors[0], -0.6], max[value-delta*0.6/2.5,-0.6]]