[Object]
Position = -1.3,3.02,6.845
States = indjelzki.b3d,indjelzbe.b3d
Statefunction = if[doors==0,0,if[pluginstate[133]==1,1,value]]
TextureShiftYFunction = (floor[mod[time*4/3,2]])/2

[Object]
Position = 1.3,3.02,6.845
States = indjelzki.b3d,indjelzbe.b3d
Statefunction = if[doors==0,0,if[pluginstate[133]==1,1,value]]
TextureShiftYFunction = (floor[mod[time*4/3,2]])/2

[Object]
Position = -1.3,3.02,2.28
States = indjelzki.b3d,indjelzbe.b3d
Statefunction = if[doors==0,0,if[pluginstate[133]==1,1,value]]
TextureShiftYFunction = (floor[mod[time*4/3,2]])/2

[Object]
Position = 1.3,3.02,2.28
States = indjelzki.b3d,indjelzbe.b3d
Statefunction = if[doors==0,0,if[pluginstate[133]==1,1,value]]
TextureShiftYFunction = (floor[mod[time*4/3,2]])/2

[Object]
Position = -1.3,3.02,-2.28
States = indjelzki.b3d,indjelzbe.b3d
Statefunction = if[doors==0,0,if[pluginstate[133]==1,1,value]]
TextureShiftYFunction = (floor[mod[time*4/3,2]])/2

[Object]
Position = 1.3,3.02,-2.28
States = indjelzki.b3d,indjelzbe.b3d
Statefunction = if[doors==0,0,if[pluginstate[133]==1,1,value]]
TextureShiftYFunction = (floor[mod[time*4/3,2]])/2

[Object]
Position = -1.3,3.02,-6.845
States = indjelzki.b3d,indjelzbe.b3d
Statefunction = if[doors==0,0,if[pluginstate[133]==1,1,value]]
TextureShiftYFunction = (floor[mod[time*4/3,2]])/2

[Object]
Position = 1.3,3.02,-6.845
States = indjelzki.b3d,indjelzbe.b3d
Statefunction = if[doors==0,0,if[pluginstate[133]==1,1,value]]
TextureShiftYFunction = (floor[mod[time*4/3,2]])/2